








I’ve started from the concept of sci-fi turret by George Hull, but I decided to modify it. I was doing it without high poly, but I placed fine details like nuts and screws using Blender’s add-on “Decal machine”. For making UV I’ve used Maya, because it has good UV editor. Also I’ve planned to use the bevel shader for getting the beveled edges on a normal map after baking and Blender made it perfect. Then I’ve textured it with Substance Painter. Final render on previews I’ve made with Blender’s Cycles.