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Sci-fi Turret

I’ve started from the concept of sci-fi turret by George Hull, but I decided to modify it. I was doing it without high poly, but I placed fine details like nuts and screws using Blender’s add-on “Decal machine”. For making UV I’ve used Maya, because it has good UV editor. Also I’ve planned to use the bevel shader for getting the beveled edges on a normal map after baking and Blender made it perfect. Then I’ve textured it with Substance Painter. Final render on previews I’ve made with Blender’s Cycles.

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Files (6)
Turret
fbx /
8.1 MB
Turret
dae /
34 MB
Turret
gltf /
34 MB
Turret
obj /
22 MB
turret_textures
zip /
25 MB
Turret_2_81
blend /
23 MB