This is a second part of my old project "Sci-fi Turret". I've decided to make a rig and animation, and then render it within UE4. After rigging and making few firing animations I made Animation Graph and Event Graph, and then Blueprint Event Graph. It allowed to call the fire animations and animate the movements directly from sequencer - pretty comfortable. I've also created the muzzle flashes through the particle system and synchronized them with sound effects through the animation montages. In the end I've found few interesting shots and rendered in 4K with extremely rapid speed. The real-time rendering is awesome especially within UE4.
Sci-fi Turret Animation